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Call of Duty 4 - Military FPS polished to a high sheen

with 7 comments

Hank knew it just didn't feel right...
I’ll start right out by saying that I’m a big military shooter fan. I’ve played a heck of a lot of them over the years, starting right back at Operation Wolf on the Atari ST. I love the settings, the story, the action, all of it. In fact, I’ll be doing a series shortly - Shooters I have known.

The Call of Duty series has nearly always been a safe bet from the first installment, although it has flipped between developers Infinity Ward and a number of others including Treyarch and Grey Matter. Call of Duty 1 and 2 were Infinity Ward Games, and received markedly better reviews and player plaudits, so it was a smart move on the publisher Activision’s part to give the tricky fourth game to a safe pair of hands. Infinity Ward have, in short, utterly excelled themselves.

CoD 4 has been out for quite a while now, and has become game du jour on xBox Live, overtaking even Halo 3 in the passions of teabagging multiplayers everywhere. It’s the multiplayer game that I’ve played the most of, and I’ll be doing some map reviews of the new downloadable content over the next couple of weeks, but today I’m going to take a look at the single-player campaign.

At first glance, the decision to abandon the WWII setting that made the CoD series what it was in the first place appears to be pretty much a gamble, but in fact it’s quite the opposite. What would have been a gamble is to assume that fans of the series would happily shell out a couple more twenties for anything that wasn’t some kind of departure from the mileau of bombed-out Europe, the thunk of bolt-action rifles and screams of ‘Achtung, Amerikaner!’. In truth, the land campaigns of WWII have been heavily played out in FPS-land, and the genre was crying out for something new.

It’s tough to set a good ol’ dust-up in a modern setting without being crass (like recent whoop-fest Army of Two), unlikely (looking at you Splinter Cell series) or just dull (*cough*Full Spectrum Warrior*cough*). But these guys have done it, and big-time. From the ‘pre-credits’ attack on a cargo ship to the incredibly atmospheric interactive cutscene that opens the game, this feels like the start of a bloody good military film, and not any old Steven Seagal nonsense either. Think Bravo Two Zero crossed with Jarhead, but more the action bits rather than the sitting around.

From the start you’re thrown into a series of missions with a fairly forgiving learning curve, teaching you the basics as you knife, grenade and snipe your way to more and more complex tasks. There’s no hand-holding or stop-the-action puzzle-solving like you might find in the Half Life series - generally someone barks an order at you and you’ve got a few seconds to shift your arse and get it done. Huge visual setpieces abound, like the sprint across a bridge past burned-out tanks, rescuing downed helicopter pilots, or the vaguely unsettling experience of flying in an AC-130 gunship, firing a weapon through a TV monitor - playing a game about a war where the war itself is like a game. Head spinning stuff. And all accompanied by splendidly mustachioed SAS chaps with dry-as-a-bone humour and shouty US Marines with a whole lot of hoo-rah.

The Tache of Doom

Gameplay is fast, fluid and fun, although many people have come across the infamous TARDIS houses that will spit out as many screaming fanatics or Russki baddies as you can shoot until you twig that they won’t stop until you take them. In some cases this makes the game an exciting series of dashes and frenetic grenade and knife room clearances, but in others it can result in a string of frustrating deaths, especially at the higher difficulty levels.

All in all, it’s the most polished FPS I’ve ever seen, and has been my game of choice since I bought it. It gets whacked in the disc tray any time I get bored in Mass Effect or come across another physics puzzle in Half Life 2, and it never fails to disappoint. In the next couple of weeks I’ll be looking at some of the new multiplayer maps in detail, but til then, keep blasting, and add me on Live if you fancy a match.

Written by Dave

April 16th, 2008 at 9:45 pm

Posted in FPS, Gaming, Military

7 Responses to 'Call of Duty 4 - Military FPS polished to a high sheen'

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  1. Nice post. Glad you liked the game man! See you online hopefully.

    Fourzerotwo

    17 Apr 08 at 2:07 am

  2. Hi Rob, thanks for the comment! Very glad to have an IW person reading. I’ll be covering CoD4 in a lot more detail in the coming weeks.

    Dave

    17 Apr 08 at 9:53 am

  3. Great game. Great summary.

    Found a pretty good in-depth review of the game here:
    http://www.shouldiplay.com/supremesonic/reviews/call-of-duty-4-modern-warfare.html

    It’s nice to read a different review of the same game. I liked yours. :)

    FizzleRick!

    17 Apr 08 at 2:27 pm

  4. Fair play sir, and one day after i’ve stopped being silly I’ll see if this live business is any good!

  5. I didn’t realise that CoD3 was written by someone else…explains a lot about why it pales in comparison to the others (I even wrote a ridiculously long blog post denouncing the slackness of presentation in computer games these days, entirely inspired by it).

    I am meatrobot on live if you are doing any adding.

    Billy Abbott

    19 Apr 08 at 9:15 pm

  6. (Just found your tag on the front page of the site - so it’s you who friended me who I ignored because I thought you were the random who got upset when I interrupted his extreme parking in Burnout…)

    Billy Abbott

    19 Apr 08 at 9:17 pm

  7. Yep, added you up, I’ll shoot you soon!

    Dave

    30 Apr 08 at 1:29 pm

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