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Call of Duty 4 Variety Pack Maps - Creek

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Luvverly new maps

It’s been a few weeks since the new ‘Variety Pack’ maps were released for Call of Duty 4 on the 360, so the time is ripe to take a quick look at these maps, what makes them tick, and, most importantly, how they play. First up is Creek, a brand-new map set in the Former Soviet Republic of the Week that the SAS campaign from the single-player campaign has as its playground.

What that means is lots of burnt out Soviet APCs, ruined farmhouses and foliage, as well as the ever-present rasp of either a grizzled SAS chappy or Boris, your friendly Spetsnatz announcer. Nothing quite like losing to be told you ‘just got your arse kicked’. Fantastic, especially when it drowns out the 12 year old Ritalin addicts who just slaughtered you.

Like Killhouse, this map is not based on any particular location from the single-player campaign (by contrast, Chinatown is a re-skinned Carentan multiplayer map from COD2, and Broadcast is lifted pretty much straight out of the main game). While this makes for a tougher learning curve, it also makes it a uniquely balanced and fun map to play.

With a large, dominating ridge in the centre, a gentle slope up to a small village at one end and a cluster of farm buildings at the other, you would think that this game would turn into a sniper camp-fest, with the spawn-die-spawn-die gameplay that makes so many user-created maps unplayable. In reality, the map only becomes sniper-driven with very small teams, four or less on each side, when the sheer size of this enormous map gives snipers time to get a good position and rain lead death on anyone stupid enough to poke their head above the ridge line. Even then, it’s tough to find a really good sniping position - experienced players will nip quickly through the connecting cave system or lob a smoke grenade to cover movement, and you’ll quickly find a knife in your ribs or a Desert Eagle round between the eyes.

With larger teams, the map quickly becomes brutal, but definitely not sniper driven. A really good sniper who changes positions frequently might be able to rack up quite a few kills, especially if there’s a high number of newbies who don’t know all the nooks and crannies, but heavy machine guns win out for sheer weight of fire in the open places, and shotguns, grenades and assault rifles will carry the day in the claustrophobic caves, roof spaces and ravines. The claymore is your friend, and ‘Noob Tubers’ will find that the old M203 will work nicely when someone skylines themself on the ridge.

All in all, a very fun map that lends itself to strategic games, especially Sabotage and Search/Destroy. Do a few objective games to learn it, then throw yourself into some big Team Deathmatch games.

Written by Dave

April 27th, 2008 at 8:25 pm

Posted in FPS, Gaming, Military

Call of Duty 4 - Military FPS polished to a high sheen

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Hank knew it just didn't feel right...
I’ll start right out by saying that I’m a big military shooter fan. I’ve played a heck of a lot of them over the years, starting right back at Operation Wolf on the Atari ST. I love the settings, the story, the action, all of it. In fact, I’ll be doing a series shortly - Shooters I have known.

The Call of Duty series has nearly always been a safe bet from the first installment, although it has flipped between developers Infinity Ward and a number of others including Treyarch and Grey Matter. Call of Duty 1 and 2 were Infinity Ward Games, and received markedly better reviews and player plaudits, so it was a smart move on the publisher Activision’s part to give the tricky fourth game to a safe pair of hands. Infinity Ward have, in short, utterly excelled themselves.

CoD 4 has been out for quite a while now, and has become game du jour on xBox Live, overtaking even Halo 3 in the passions of teabagging multiplayers everywhere. It’s the multiplayer game that I’ve played the most of, and I’ll be doing some map reviews of the new downloadable content over the next couple of weeks, but today I’m going to take a look at the single-player campaign.

At first glance, the decision to abandon the WWII setting that made the CoD series what it was in the first place appears to be pretty much a gamble, but in fact it’s quite the opposite. What would have been a gamble is to assume that fans of the series would happily shell out a couple more twenties for anything that wasn’t some kind of departure from the mileau of bombed-out Europe, the thunk of bolt-action rifles and screams of ‘Achtung, Amerikaner!’. In truth, the land campaigns of WWII have been heavily played out in FPS-land, and the genre was crying out for something new.

It’s tough to set a good ol’ dust-up in a modern setting without being crass (like recent whoop-fest Army of Two), unlikely (looking at you Splinter Cell series) or just dull (*cough*Full Spectrum Warrior*cough*). But these guys have done it, and big-time. From the ‘pre-credits’ attack on a cargo ship to the incredibly atmospheric interactive cutscene that opens the game, this feels like the start of a bloody good military film, and not any old Steven Seagal nonsense either. Think Bravo Two Zero crossed with Jarhead, but more the action bits rather than the sitting around.

From the start you’re thrown into a series of missions with a fairly forgiving learning curve, teaching you the basics as you knife, grenade and snipe your way to more and more complex tasks. There’s no hand-holding or stop-the-action puzzle-solving like you might find in the Half Life series - generally someone barks an order at you and you’ve got a few seconds to shift your arse and get it done. Huge visual setpieces abound, like the sprint across a bridge past burned-out tanks, rescuing downed helicopter pilots, or the vaguely unsettling experience of flying in an AC-130 gunship, firing a weapon through a TV monitor - playing a game about a war where the war itself is like a game. Head spinning stuff. And all accompanied by splendidly mustachioed SAS chaps with dry-as-a-bone humour and shouty US Marines with a whole lot of hoo-rah.

The Tache of Doom

Gameplay is fast, fluid and fun, although many people have come across the infamous TARDIS houses that will spit out as many screaming fanatics or Russki baddies as you can shoot until you twig that they won’t stop until you take them. In some cases this makes the game an exciting series of dashes and frenetic grenade and knife room clearances, but in others it can result in a string of frustrating deaths, especially at the higher difficulty levels.

All in all, it’s the most polished FPS I’ve ever seen, and has been my game of choice since I bought it. It gets whacked in the disc tray any time I get bored in Mass Effect or come across another physics puzzle in Half Life 2, and it never fails to disappoint. In the next couple of weeks I’ll be looking at some of the new multiplayer maps in detail, but til then, keep blasting, and add me on Live if you fancy a match.

Written by Dave

April 16th, 2008 at 9:45 pm

Posted in FPS, Gaming, Military